BESM D20 Revised Edition Anime Role-Player's Handbook by Mark C. MacKinnon

By Mark C. MacKinnon

Encouraged by way of the dynamic settings and tales present in a variety of anime indicates, BESM d20 permits gamers to create characters from any style or sub-genre. Comedy or horror, delusion or science-fiction, mecha motion or passionate romance...if you could think it, you could play it. BESM d20 additionally contains: new personality sessions (including magical woman, mecha pilot, puppy monster coach, and a dozen more), new talents, new feats, an exhaustive point-based characteristic checklist, and an in depth expense project for the middle 3.5 variation fable races and sessions.

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Each Defect Bonus Point added to your other d20 System character increases his or her XP total by 100 x current character Level. Using this conversion guideline, any BESM d20 Attribute or Defect can be added to the d20 System game of your choice! ADAPTATION Cost: 1 Point/Rank Relevant Ability: Constitution Progression: The character is adapted to 1 environment/Rank The character can adapt to survive in a number of environments hostile to ordinary humans equal to his or her Adaptation Rank. Examples of hostile environments include: acidic/basic liquids, extra dimensional, extreme pressure, intense cold, intense heat, noxious gases, radiation, underwater (the ability to “breathe” water), and vacuum (low pressure, not the absence of air).

Of course, this Point exchange also applies for Defects (see page 87). Each Defect Bonus Point added to your other d20 System character increases his or her XP total by 100 x current character Level. Using this conversion guideline, any BESM d20 Attribute or Defect can be added to the d20 System game of your choice! ADAPTATION Cost: 1 Point/Rank Relevant Ability: Constitution Progression: The character is adapted to 1 environment/Rank The character can adapt to survive in a number of environments hostile to ordinary humans equal to his or her Adaptation Rank.

Soon enough, their complete mastery over their bodies lets them heal wounds at a much faster pace and even mimic the precise appearance of another person or creature. As they grow in experience, Shapechangers can turn into more powerful forms to meet any challenge. CLASS SKILLS AND SKILL POINTS The Shapechanger’s class Skills (and the key Ability for each) are: Balance (Dex), Bluff (Cha), Controlled Breathing (Con), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge: Cultural Arts (Int), Knowledge: Foreign Culture (Int), Move Silently (Dex), Po w e r l i f t i n g ( S t r ) , Seduction (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Speak Languages (Int) and Spot (Wis).

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